![]() The original version of Snake for mobile phones turned out to be too complex, and even the developer himself could not score enough points in it. Nokia, which did not plan to keep a strict record of sales, abandoned the idea, and Armanto suggested another game - "Snake", which he played with his friend on an Apple Macintosh. In 1995, he was given the task of developing a simple and low system resource game for the Nokia 6110 phone model.Īrmanto's original choice was classic Tetris, but it had to be abandoned due to the stringent requirements of copyright holders who wanted to make a profit on every phone sold with the game installed. Or rather, her programmer Taneli Armanto. Distribution on Nokia devicesīy the beginning of the 90s, due to the rapid development of the gaming industry, the primitive "Snake" began to be forgotten, but the Finnish company Nokia gave it a second life. For the gameplay, it was enough to use the ring buffer, erasing the snake's one-pixel tail and drawing its one-pixel head in one of 3 possible cells: in front, on the right or on the left - depending on the button the player presses.Įven the most low-powered processors easily solved this problem, making Snake an essential application for budget game consoles like the Brick Game, and then for the first push-button mobile phones with black and white screens. ![]() Snake owes much of its popularity to the low system requirements that even the weakest computers could handle. First on the TRS-80, and later on the Commodore PET and Apple II. In 1984, Gremlin Industries ceased to exist, and her creation was ported to personal computers. To win, it was necessary not only to absorb as many targets as possible, but also to block the opponent's moves if possible. It could be played alone or together - directing snakes at randomly appearing targets and eating them. The authorship of the idea belongs to the British company Gremlin Industries, which in 1977 released the "Snake" for Hustle slot machines. Winning this game is impossible, and this is exactly the case when the gameplay is more important than winning. Regardless of the version, the principle remains the same: the snake moves around the playing field, eats fruits and grows in length, which makes it difficult to move further. It can be seen in a variety of variations: from a primitive pixelated version to 3D applications with additional bonuses and gaming features. The world-famous game Snake was developed back in the 70s and today belongs to the category of undying classics.
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